A writing blog from Canada - 2005 to 2010, archived for whatever you may get out of it.
Tuesday, August 18, 2009
Friday, August 14, 2009
Tv Series Scripting: Part Five: Production White & Beyond
RIGHT AROUND the time when the notes from the network come back on the 2nd draft, the writer/story department & showrunner have a “Come to Jesus” discussion with Producers, the AD department, and others about how this sucker is going to be prepped and shot.
The Director has also weighed in at this point – emphasizing the parts of the 2nd draft they really liked, and those that left them a little colder. They may pitch for scenes to be done a little differently, for the emphasis to be switched up, or any one of a hundred other things that they think will make the show sexier or cooler. In many cases, they’re right, and the writer dies a little inside. In a lot of cases, they’d get you a lot further down the road of “we can’t do this in eight days,” in which case the Producer puts on their best stern, “no no no” look.
Ideally, if you board the 2nd writers draft of a script, it should not….quite…fit. A board will show you a few days that are just ungettable. There are locations that just can’t really be accommodated. Maybe there are three stunts and they say, “choose two.” Maybe there’s a night lighting job that just is too extensive.
The main exception to this is dialogue changes that come from the read-through, which is the first chance for the story department to hear the story on its feet. Actors can sometimes drive a full pink simply by their read.
It’s possible that between WHITE and PINK and BLUE, props might disappear. You might lose a character or two. Maybe ACTOR lines will disappear. ACTION beats might be scrubbed. Bigger changes are usually as a result of a production problem: A location falls through, and needs to be re-imagined. A story beat has to be moved from a location day to a studio day. Actor availability problems force a rejuggling of lines or scenes, or a last minute re-configuration of a character for a different actor.
For most of this, the writer is now a surgeon who’s taking orders from the Director and the Producer and the AD's, (and in later years, the actors... yup, there's an old saying in TV -- first year the actors work for you, 2nd year you're working together, 3rd year you work for them, god love'em.)
It’s a general truism of production that the script on a TV series that gets shot is usually one draft past where it was best. I don’t know how true that is. I’m guessing if you’ve gone to DBL GREEN or TRIPLE BLUE, that’s probably true. In any case, the sides get made, the scenes get shot, a couple may get dropped and picked up later, or not – and the show passes from writing to shooting to editing, where it’s – in effect – written for the third and final time.
So that’s it. That’s the process. If you take anything away from this, let it be this: the idea that all first drafts and early drafts are trying to fix the creative, and are, yes, by their very nature, probably not shootable. It’s a process you have to go through to get you where you want to be.
Also, remember in film that these processes occur over years of development. Part of the juice that writers get from TV is that all this needs to happen quickly. Instinct drives so much of it, that flexibility and the ability to talk your way through change quickly become great advantages. It’s not about writing the absolute best script – it’s about writing the best script that can be shot. It’s not obsessing over commas.
It’s a high wire act. It might seem like the writer doesn’t take production concerns into account. (Every series I've been on, production and the story department start out a little wary of each other.) Believe me, we do take things into account. We just can’t really process and implement them, until such time as the story works.
And more or less, that's it -- from the writer's perspective, of how you get from start to finish. Thanks for reading.
Thursday, August 13, 2009
Tv Series Scripting: Part Four: The Second Draft
THE AXIOM IS simple: writing is rewriting. It is in the 2nd draft that we see (hopefully) the creative direction of the script solidify. The second draft also represents the symbolic handover point of draft from a purely creative document to a practical production document.
The first draft is submitted to the network, and they come back with their notes.
Their notes rarely, if ever, take production considerations into account.
This is a bit of a flaw in the process of making TV in Canada – in the USA you’d get notes from both the studio and the network.
The network notes view everything through the prism of what they think their audience wants, and what will get them excited, and what will get them to NOT change the channel. That means they’ll talk demos and about their brand, and wonder if things are clear enough. Networks sometimes vacillate between giving the audience too much credit and not enough credit. My impression is that the audience is WAY smarter than the network gives them credit for most of the time, but that’s an argument that’s very difficult to win. Because if you’re right, you get a cooler show, but if they’re right, they lose a viewer and money. And they’d rather err on their side than on yours. Of course, you can make the case that being too obvious will lose them viewers too. Good luck with that argument.
But I digress.
What the studio (who in the U.S. system, is deficit financing the show) would generally come back with, besides creative notes, (everybody gives creative notes, because though few people can write, everybody feels they know why something is written badly,) is notes on shootability. This is where you would get the red flags of nervousness about those numbers of locations and extras, and the VFX you’re asking for, and the problem location that you’ve just written yourself into a corner and really, really need.
Here, we have to make do with the network notes, and trust the producers will catch the really problematic budgetary pitfalls that lurk on the way to the 2nd draft.
The network notes may be extensive. Usually they’re a mix of “make this clearer” or they may react viscerally to a character beat they don’t like or something they think will make the viewer change the channel. Sometimes the writer’s task is to figure out what the note is really saying. As I said above, everybody thinks they know why something is bad – but in actuality, most of the time they don’t. When networks offer solutions in their notes, it’s very rarely the best solution.
Sometimes you have to figure out what the real bump was for them.
Like radiated pain, or a medical condition that presents as a set of symptoms that may have little relation to the organ causing the problem, diagnosing what’s really wrong and what might fix it is a bit of a devilish, voodoo process. But seeing the networks’ reaction to the notes also serves the happy purpose of clarifying your reaction to the material, too.
By now, you’ve sat with that first draft for a week. You’ve thought about everybody’s notes in the story department a bit, and maybe you’ve even had a “are you fucking crazy?” discussion with the nervous producer.
You might have had time to count the day/night splits and realize that they’re unworkable. Maybe the AD is truly perverse, and boarded the 1st draft just for shits and giggles.
With the notes back from the network, generally the writer meets with, or hears the story department’s reaction to those notes, and comes up with a plan of action.
In any case, you go into writing the second draft with the determination to make the creative work. The object is to come out the other side with a script that, in a perfect world, you could shoot and have it be a well told, structured, and paced story.
It's a big amateur mistake to judge a script based on the first draft. (And I'm not talking about reading a first draft, restructuring or throwing out so much of it that it's barely recognizable and coming back with another draft. That's not really a second draft, so much as a second first draft.)
Experienced series writers and showrunners will judge a first draft by a different yardstick than many. What it comes down to, basically, is this: if I had to rewrite this sucker, could I do it fast? Would it mean just changing dialogue or shaping scenes, or is there major, major structural work to be done?
That's something that you only really learn as you go along.
But if you talk to a lot of experienced writers and directors, they will generally tell you that when the writer's on the ball, it's shocking how much the quality of a 2nd draft can come up from the first.
I first learned this lesson before I even really got into the business. I was teaching, and a student of mine had written a West Wing spec script. I'd written one myself the year before, and it was smoothing my transition into the business, so that combined with my love of American politics meant I gave this student a bit more time than I usually would.
Her first draft was not good. It was a very student-y script -- long dialogue without shape, but also a certain fuzziness on the workings of American government. The character voices were off, and it lacked the crisp details, the "aha" fun moments of wonkery and, of course, the flourishes of poetry and oratory that Aaron Sorkin brought to his best scripts for the show. (This was in the show's 2nd season, when it was arguably at its creative height.)
The student listened, and took copious notes, and went off. And I expected I'd get a script back that was slightly improved.
I was wrong. What I got back was frankly, a bit humbling. She'd listened and internalized all the notes. She'd researched, and fixed all her story problems. She'd filled in the political and personal motivations, sharpened the fuzziness, aligned the voices, and come up with ingenious and creative solutions that in many cases were far, far superior to the suggestions I'd proffered.
I was caught by surprise by the dramatic increase in quality from first to second draft.
I haven't been, since. It happens all the time.
So, on a series, besides swinging for the creative fences, and showing all the confidence the first draft lacked, tackling the 2nd draft also includes you seriously considering the impact of the script on production. As you worry less about whether people will get the story and be able to understand and enjoy it, that space is filled by anxiety that comes from worrying about how this sucker will be shot. The writer may find himself unable to meet the AD’s eyes. Maybe there’s been a preliminary scout and the writer knows that there’s simply no way that they’re going to get that abandoned amusement park or casino. Maybe a swingset in a playground or a VLT section at a bar might suffice?
The writer in the 2nd draft does their best to try to get close to shootable. Where they can eliminate a scene, they do. Where they can combine a scene, they do. Where they can eliminate or combine characters, ditto. Maybe the four beats in the action sequence only needs to be two. Yes, maybe most of Act 2 doesn’t need to be at night. Maybe Act 3 can be a new day. For the responsible TV writer, this is where you sharpen the creative as best you can, and you do your best to take every single Production suggestion you can comfortably accommodate and have the story still work.
In the WGC contract, a script payment covers two drafts and a “polish.” A dialogue polish is supposed to just be line changes, and not substantive changes in structure, and should comprise no more than 10% of the script. Because this is not generally the most useful thing to do at this stage, most productions tend to just eat the polish, pay out the writer on that, and keep moving. If the writer is on staff, that “polish” might wind up being yet another big rewrite to get you to the Production White draft.
When you submit the 2nd draft to the network, generally it’s assumed that the basic structure is sound and won’t change too much. The act outs are in the right places. The scenes are in the order, and in the ballpark, of how you’d like to shoot them. The showrunner might have taken a pass to better “voice” the show.
The notes from the network on the 2nd draft are generally -- but not always -- lighter. You might find out one or two things they’re being sticky about. But generally, it’s seen as the end of the road of putting the story needs first.
Next Time: Going White
Wednesday, August 12, 2009
Delay of Game
You have all heard by now that, in response to Bell’s filing to the Federal Court of Appeal over fee-for-carriage, the CRTC TV Policy Review has been postponed from September 29 to November 16. The CRTC notice of postponement noted that the re-scheduled hearing will now include, yet again, the issue of fee-for-carriage. With that, Bell has said it will now withdraw its Federal Court application.
The initial public notice for the hearing was issued in early July, giving us just one month to prepare our submission. This was an enormous amount of work, involving coordination with industry partners, numerous meetings, the hiring of outside consultants and lawyers, commissioning a research firm, and working through vacations. In smaller organizations like the WGC, preparations for hearings such as this are a tremendous drain on resources, human and financial, and to have it derailed like this at the last minute is extremely frustrating.
This is particularly so given the importance attached to this hearing and the length of time we have been waiting for it. This was to be the long overdue TV policy hearing that would chart the course of TV production in Canada for many years to come. It was at this hearing that the CRTC was to redress the drop in expenditures on Canadian drama through new policies and regulatory obligations concerning Canadian programming, framing the parameters within which the broadcasters will operate when they renew their licences next April.
Now that fee-for-carriage – a huge point of contention between the BDUs and the broadcasters – is once again part of the discussion, we are concerned that our issues about quality Canadian programming may be marginalized. Canadian creators and TV viewers are being caught between these warring factions.
The delay means everything remains for a while longer in a state of uncertainty. The September hearing was to decide about levels of Canadian drama, documentaries and children’s programming, and look at placing a brake on spending in Hollywood. Until we have those conversations and get clarity around broadcaster obligations, the situation remains precarious. And this delay surely will mean further delay down the line, pushing further out the ownership-group licence renewal hearings scheduled for April 2010. This will in turn affect the production cycle. It will also delay our collective bargaining process around our IPA agreement which expires at the end of this year – negotiations were to take place after the hearing.
There is very little we can do about this except be vigilant and, when the conversation is being dominated by the broadcasters and BDUs squabbling over revenues, remind them that providing Canadians with the ability to choose quality Canadian content is the sole reason they exist and their primary deliverable for the privilege of operating in a protected environment. So talk and Twitter, comment on online news articles, write letters to the editor – remind people not to forget about content.
We will of course keep you informed as things on this front develop. We will be posting our submission on (for now) September 14
.
Storm in the USA
Hey, Now, what's that Sound?
An exclusive deal between the show's Canadian distributor, Maple Pictures, and Apple iTunes Canada makes Mad Men the first top-rated TV show in history to bypass Canada's conventional TV protocols – pay TV, network television and/or syndication – as a paid digital download.
Tv Series Scripting: Part Three: The First Draft
Earlier in this series: Part One. Part Two.
UNLIKE THE OUTLINE, the first draft is an “expansive” document. The first attempt to dramatize the beats in the outline through action and character voices frequently results in a script document that is talky, and missing some of the ‘visual’ storytelling tropes that will be important to board and get in the final shooting script. Though television is less visual a medium than film, (Most of the time, if you turned off the vis, and just followed the dialogue and music and sound fx, you could follow the story like a good radio play) it’s generally more visual than the first draft would suggest.
This is because in the first draft the writer really is figuring out and test-driving the story. He or she might figure out that two or three beats that were in the outline can be combined in the same scene; at the same time, you might find them going on a tangent to explore something interesting in the character dynamic.
First drafts can be rambling, they can be sloppy, they can be repetitive, poorly paced, any number of things. You may find in the writing of a draft that a subplot needs to be more or less prominent. You may find that the act outs that you thought were so perfect in the outline can’t work the way they do without giving you a four minute Second or Third Act. You may find that there is not enough story to sustain, or that there is another twist needed. You may also find that you have too much story and you’re on page 32 and still in Act One, in which case you need to go back and simplify the beats.
There’s a weird thing that happens when the characters start talking to you. Sometimes you need to follow it a little, see where it leads. That might mean going off the beam of the outline a bit; that’s why you have a good outline, so that you can always haul yourself back in if you go too far.
Writing a first draft is a negotiation with yourself. The more economy and clarity and succinctness you can bring to the beats and the story you’re trying to serve, the more fun stuff you can seed in. At this stage, you may have a vague, vague sense of in and out of studio but you might not have a clear sense of day/night, and how many story days are in your script. It’s at this stage you take a stab at figuring this out, but it may not be perfect.
All first drafts, no matter how accomplished the writer, or the draft, suck. They are not clear. There are things in them that will not quite line up. You may have a bit of a hangover from all that handwaving you did in the outline. Things that you need to hit once, you may find that you’ve hit three and four times. You may find that you’ve written the same scene twice. Or three times, with little progression. The only way you spot all this is to go into analysis mode, which is different from the mode that allows you to write the script.
Generally, first drafts are tabled to the Story Department first. They go through and make suggestions as to things that can be fixed quickly; clarity points, readability issues, things that just don’t work at all. Often the notes the story department gives will be tiered: ie, they will tell the writer, “here’s what you should fix now,” and “here’s some stuff to think about when we hear from Network and go to the 2nd draft.” It’s not uncommon to have “big picture” notes overall, that don’t point to specific things or lines of dialogue, but are general impressions that inform the writing of the 2nd draft. Most of the time, the dialogue notes you give at the first draft stage are surgical, and designed to make the draft read better: spell something out, offer a riff or a joke that will make the thing enjoyable. But if it's an emotional scene or something, I tend to want to hold some of that suggestion off till the 2nd draft -- the writer might need to sit with it awhile, too.
Once again, the focus at this stage is largely creative. The first blush of getting the story on its feet is not always pretty. There may be parts where character voice is off. There may be sections where the dialogue is a little on the nose. There may be other places where it’s a little too obtuse. The first draft also tends to run long. Sometimes as much as 5 pages longer than what will be the eventual script length. Again, the primary audience for this draft is not production: it’s the network, and the rest of the story department, to get them both thinking about ways to sharpen, refine, and figure out the story.
The danger of circulating the first draft too widely cannot be overstated. No writer wants their first naked attempts to wrestle the story to the ground to get out there. There will be scenes, and stagings, and approaches that will not survive to the 2nd draft in any way, shape, or form – so you don’t want to let Directors to get the draft because the next thing you know the first blush, imperfect idea is boarded and thought about; when really it’s not fully cooked yet. Obviously there comes a time when you're so behind that you have to break this rule -- but better to give the Director something better conceived so they, too, are suggesting things out of excitement -- not confusion or panic.
It’s also generally accepted that the first draft is the “writer’s draft.” The showrunner/head creative rarely rewrites a 1st draft too heavily unless it’s acknowledged that the draft is seriously in trouble, in which case the writer doesn’t proceed and it turns into a page one rewrite.
The reason for this is entirely practical – even a passed-first draft is still a first draft. It will need to be rewritten again. If the writer of record is not allowed to continue on and write their second draft, you’re either going to have a writer who’s afraid to try stuff in the first draft – and a cautious first draft is a problem in any show – or you are going to have a writer who’s intimidated to change anything that’s been added by the showrunner/head creative…which means that their flexibility and utility in turning out a better working story is seriously compromised.
At its best, the first draft is a big step forward in the creative. It should deliver on the best promises of the outline, while identifying problem areas that need to be massaged. It suggests its own streamlining, when careful reading and consideration identifies potential problems in pacing.
In an early, early, early way it can also suggest red flags about sequences that may be too ambitious, a too-generous complement of characters and/or locations. It’s also the document that sharpens both the story department and the network for where the real creative work begins, and largely concludes.
Next time: The Second Draft
Tuesday, August 11, 2009
Keep Your Eye on the Fix
Mad For The Ladies in the Room
On a Sunday afternoon the writing staff of hit drama “Mad Men” gathered in supervising producer Lisa Albert’s sunny dining room. Over homemade guacamole and a pitcher of mojitos, they debated whether Betty Draper, the fictional 1960s housewife of advertising executive Don Draper, should have a one-night-stand in a smoky Manhattan bar.
The men were against it. Betty would never compromise her integrity like that, consulting producer André Jacquemetton recalls saying. Most of the female writers disagreed. After all her husband’s infidelities, “how the hell is she going to take Don back if she doesn’t do this?” executive story editor Robin Veith argued.
Mr. Jacquemetton was outnumbered. From this discussion came a pivotal scene in the final episode of season two: Betty sleeps with the stranger. The writers will reveal what’s next for Betty when the show’s highly anticipated third season starts Sunday, Aug. 16 on AMC.
Behind the smooth-talking, chain-smoking, misogynist advertising executives on “Mad Men” is a group of women writers, a rarity in Hollywood television. Seven of the nine members of the writing team are women. Women directed five of the 13 episodes in the third season. The writers, led by the show’s creator Matthew Weiner, are drawing on their experiences and perspectives to create the show’s heady mix: a world where the men are in control and the women are more complex than they seem, or than the male characters realize.
Mr. Weiner says he didn’t set out to hire female writers. That said, he likes what he describes as the writers’ emotional honesty. It influences the freewheeling nature of the writers’ room, he says.
H/T to a few people, but Peter Rowley's the one I read it on first.
TV Series Scripting: Part Two: The Outline
FOR PART ONE in this series, click here.
AFTER THE PITCH to the network is approved, the outline is the first attempt by the writer to order the possible beats into a workable structure. The idea is to suggest locations, action and drama that will tell an interesting story, and also to hint at character beats that will tie into the series as a whole.
The outline is a reductive document, which is to say it tries to distill the many lofty ideas that might have come up or come out during the process of breaking the story and tie it down into a logical progression of beats. Rarely does this involve thinking in more than a cursory way about where those beats will be shot. The best you hope for when you write it up is to have a vague sense of whether you’re in the ballpark. Do you have a rough split of location/in studio sets shooting? Is there too much action? Not enough? Where does the pacing of the story lag or where might need the most work? Is the progression of the story logical? Is the emotional content of the scenes sustainable and workable? Do the act outs provide sufficient “oomph” to carry a viewer through two and one half minutes of selling soap?
At this point, the major audience and sales target for the document is not production: it’s the network. The idea is to get them into and enthusiastic about the upcoming story. Consequently, outlines sometimes have a more ‘sales-y’ than practical read to them. They will also include some bridge phrasing that papers over some stuff that still needs to be figured out. We call this ‘handwaving.’ The more handwaving there is in the document, the more the writer has to figure out in the first draft. (Which is why you don't want to fall to putting too much of that in: you'll pay for it later.)
There is extremely limited utility to other departments in reading the outline. It may give casting a rough idea of characters who may show up in the draft (though those characters are subject to great change and even excision;) props might get their first clue as to what sundries might be requested. Locations can get thinking about possible locales that might be called upon. But all of this is fluid and at such an early stage, with so many asterisks beside it, that you run a strong risk of doing a lot of thinking and planning for naught. With locations and props especially, everything is up for grabs until a later script stage. To the AD’s, an outline is practically useless, unless they enjoy feeling anxious.
Creatively, most writers try to keep their outlines free of dialogue (because if it’s in the outline, it will seem “tired” to the network by the time they read it for the third or fourth time in the production draft; conversely, they may get attached to some piece of “outline dialogue” that was obvious and never intended to survive. )
Writers often try to “undersell” the amount of action in the outline, because they know that it’s so fluid, and changeable, and subject to real-world concerns, that beats will probably be combined and eliminated, and you don’t want the network to get the sense that there are things they bought in the outline that are dropped for the draft. If you get the note, “what happened to XXX from the outline?” that is actually a pretty good indicator that you’ve overpromised in the outline.
Outlines can run for 10-15 pages for an hour, or they can run slightly more detailed at 20-25 pages, (though these are the outlines that are most likely to suffer from over-promising, and might challenge a writer trying to get the full story into the script at first draft stage.)
If you were to count the number of suggested scenes in an outline, it would likely give you a massive heart attack.
Next: the first draft
Monday, August 10, 2009
TV Series Scripting: Part One: Setting the Table
XX and XY on TV
All I see on network are female characters created the way men think they are, rather than the way they really are. And it's not like I'm saying only women can create female characters. That's obviously bullshit. But why are so many of the female characters created by men just exactly the same? Where are the male writers who can create those wonderful female characters? And where are the FEMALE writers? Nobody seems able to grasp or understand the myriad internal lives of women. Instead, they graft quirks onto them, quirks that usually involve their wombs in some way, and always end with the unimpeachable fact that these women are FUCKING BEAUTIFUL. I just don't buy these women. At all. But the problem is that if you're pitching a realistic female character, you're talking to executives or producers who have come to believe in the quirky ball-buster who's just looking for the right guy. Women don't have to be whores or former strippers. Their hurdles don't all have to be sexual.
And because these people are the gatekeepers, a real, honest portrayal of a female character is going to have a tough time getting on TeeVee.
Friday, August 7, 2009
Further To John Hughes
Flashy, but not too Flashy
On CTV, the police drama was a big hit, averaging 1.4 million viewers a week. On CBS, it did a decent job on different nights, finding a steady 10 or 11 million viewers a week and winning its Friday night slot.
Then came an opportunity for CBS to acquire a show it has more of an ownership stake in - NBC's "Medium" - bumping "Flashpoint" into mid-season status. Worse, CBS still has not made a decision to pay its share of production costs beyond the nine original unaired episodes it still has on the shelf.
CTV went out on a limb in June and announced it would order a third season of 13 episodes. But without a major American partner, there is some question as to what that show would look like and if it could even go forward.
"Flashpoint" may be a victim of the new TV math. A fifth season of "Medium" just has a bigger upside for CBS. They cash in on back-end revenues from future syndication and DVD sales. "Flashpoint" is three or four years away from cracking the magic 100 episode barrier.CBS could ask for an extension on the decision beyond October, a delay which would allow them to more fully assess which if any of their new fall shows might fail. If that were to happen, having "Flashpoint" on the bench - a series that consistently won its timeslot in households and has already established a fan base -would be a competitive plus.
It is no plus for "Flashpoint" producers Mustos and Anne Marie La Traverse, however, to stick with CBS into November or December if CBS only sees the series a short-term solution. Its currency as a property to shop elsewhere goes down every month it stays off the air.
Mustos mused at the press tour party that the versatility of "Flashpoint" might actually work against it. CBS sees it as a proven if unspectacular draw it can slap in on any night to plug a hole. It is like the utility hockey player who can jump over the boards and win face-offs, kill penalties and doesn't come at a superstar salary. You'd rather have the player on your bench than on that of your opponents.
Tender.
We accept the fact that we had to sacrifice a whole Saturday in detention for whatever it was we did wrong. What we did *was* wrong. But we think you're crazy to make us write an essay telling you who we think we are. What do you care? You see us as you want to see us - in the simplest terms, in the most convenient definitions. You see us as a brain, an athlete, a basket case, a princess and a criminal.