Friday, June 13, 2008

Othello on CBC

I WISH I had more time to give this a longer review, but sadly that's not in the cards.

This Sunday night on CBC Television, there's an opportunity to see a really nifty two hour condensed version of Othello.

As described by CBC's cutline:

Hot-blooded lust and murder come to the CBC Television on Sunday, June 15, at 9 p.m., when the two-hour theatrical television adaptation of Othello: The Tragedy Of The Moor, based on William Shakespeare's Othello, raises this riveting drama of love and betrayal to new levels as a psychological thriller. At the heart of the story is: Othello (Carlo Rota), a noble Moor and general; Desdemona (Christine Horne), his loving wife; Cassio (Graham Abbey), his loyal lieutenant; and Iago (Matthew Deslippe), his ensign.


The show features three fine actors I've had the good fortune to work with: Matthew Deslippe (who rocked the villain part in Across The River To Motor City) as Iago and Graham Abbey and Nazneen Contractor from The Border stepping back into Stratford-era tights, too.

The idea of something like this -- putting CBC stars in a classical staged production, is interesting too -- a savvy way to extend that CBC star brand. These are the faces of the CBC, and it doesn't hurt to have them on the channel doing something else, too.

Unlike when, say, the same four actors show up in every Canadian show, the distance of costumes and tights and Shakespearean language bumps the curiosity factor high enough that, you know what? It really works.

If you were a fan of some of the BBC RSC filmed Shakespeares from the 1970s, then you'll appreciate the territory here. It's shot in studio, and you're definitely watching a filmed play (apparently they shot up to 16 pages a day) but the show doesn't look cheap -- in fact, it's a pretty good template for how to make something lower budget work. It's amazing how well they've pulled it off.

Rota is wonderful, and Deslippe is a very powerful Iago. What the hell happened to Matthew in his youth I will never know. He's a sinister dude on screen, that much I'll tell you.

Again, I wish I had the cogent powers to say more -- but my own pale scribblings come first, I'm afraid. So I'll just say, give this a gander and you may be surprised.

Alack, as Will S. Would say. Or is that fie?

Anyway, check it out,

The Other Side

ONE OF THE things that never occurred to me before is that the very things that lead one to become a good television writer might also help once you move up and start being a writer-producer.

I was a producer for years - but on the documentary/factual side. So for the last few years, after I made the switch to full time writer (Or as I put it when I'm in my cups, once I went from sitting through interviews thinking, "shutup" to actually making things up,) I focused on the words and the skillset.

You know what helps when you're imagining scenes and dialogue: empathy, being able to read people a bit, an observer's touch, the ability to relate to people with different challenges and histories than you -- well, all that stuff helps in producing, too.

I will never be the type of producer who can instantly figure out how much this costs versus how much that costs -- or at least I think I won't...but I'm starting to enjoy the ability to watch the Director work, to try and be there if they ever need anything answered or clarified, or if they just need a second opinion on something they want to try. It might only happen twice a day, but if it does happen, then you were valuable being there.

I also find that the more I'm on set, the more my affection for the hardworking crew and the actors grows. This probably won't come as news to people like Henshaw or Dixon...but it's another facet to the experience that I'm enjoying.

What it comes down to though, for me, is this -- the skillset that helps you in being an intuitive writer is the essential thing that helps you, eventually, to be the showrunner. I used to think that showrunner was such a fearsome and scary job, but it's not. Yes, it's a lot of responsibility. But the most important parts go back to that skillset you've already been honing. And that personal, people-management stuff is way harder than the rest of it. There are GREAT nonwriting producers out there -- it doesn't mean they're not creative. But I think the control rod that helps most good showrunners from being unbearable egomaniacs is probably that the writing process itself is so very, very humbling. When your governor is, first and foremost, how can this be the best it can be? I think you probably get into a lot less trouble than if you're approaching it from an ego-gratification factor: enjoying the power.

For there is no power in producing, really producing, I find. Not when you can so easily be humbled by the weather, or sickness, or a crew injury or bad luck or a pedestrian passing at the wrong time, or the dog not hitting his mark.

If you open yourself up to the other people who want to make the show better, you always wind up with ideas, fresher approaches and moments of fancy that never occurred to you. So the opener I scripted as a walk and chase becomes something with a car and a motorcycle, and the university setting becomes a colorful grafitti alley -- and you get none of that if you don't open up the iron fist a bit and let someone else try to give you the best they've got, too.

I've thought in the back of my mind that somewhere down that crazy river, I'd like to Direct. But it's when I watch people like Michael DeCarlo (who I'm currently working with, and who also Directed Across The River To Motor City) or Phil Earnshaw (who's prepping our next Border ep) or Andy Mikita or David Winning or James Dunnison or any number of other Directors I've observed, that I think about moving those goalposts a little further down the field. That skillset is very different. For now, I'm happy to listen to great TV Directors like Ken Girotti talk about what they go through.

So then, to Girotti's take on Notes: from the Director's POV:

Yesterday I was in New York to meet with some people about a US Network show now going into its third season. I knew before 15 minutes of the meeting had elapsed that were I to work on this show NOTES would be my only way of staking a claim to the mantle of director...as opposed to say, "School Crossing Guard." I won't name names but the show's title is a derivative of the name, Elizabeth (another one who's last name was Rubble appeared in a TV series years ago) in concert with the fact that she is perceived to be less than attractive.

In the meeting I was told how they do things. Script the night before day one of prep. Concept meeting first up. Casting meeting second up. Costume meeting third (because the show has a fashion element), then scout locations. The list of how they do things was long, and was largely a blur until I heard the words, "Shot List!" From that moment forward I was rendered blind.

"We demand a shot list from all of our directors because that's the way... WE. DO. THINGS. HERE." Fuh-uck!

Before you crawl up my arse and accuse me of being lazy because I don't do shot lists hear me out. I ALWAYS do a shot list. ALWAYS. But my shot lists are mine. They're my shots. I share them with the cinematographer and the AD. If there's a stunt or effects sequence I do a storyboard and I share that with everyone. The trouble with making a shot list public is A) you get held to them...wiggle room begone! and B) I live in fear that the actors will see them (they have) and that they'll feel like they're somehow hemmed in.

So I keep my shot lists to myself and to the people essential to helping me realize them.

Demanding a shot list of a director who's private about them is about as close to penile endoscopy as you can get without inserting a foreign object into the human body. I should mention that this violation won't be nearly as painful for directors of the School Crossing Guard variety. Shot lists are like international environmental agreements. Everybody wants them but once they're out there everybody wants to change them. Fuck that noise!
The short excerpt does not do the full post justice.

And just because this is a writing blog and I like to circle back, panda-style, let me just say, take out "shotlist" and replace it with "bible" and you're back to talking about writers in Canadian television.

Oh snap, see what I did there?

Okay, back to set. Or outline. Or...man....where do I have to be right now?

A Survey of the Progress of My Latest Adventure in Episodic Television, as reflected entirely in Facebook Status Messages (In Reverse Order)


June 13

Denis is kinda tired. 10:54 am

Denis is finished his outline but can't vouch that it's in English. But hey, 1:30 pm call! 2:07 am


June 12

Denis is heading down to an empty mall. Man he hopes there are no zombies. 11:44 pm
Denis isn't going to miss those two scenes at all.9:50pm

Denis is caught between the desire to write scenes that explore heartfelt and real human emotion and making shit blow up.6:01pm

Denis is holed up in a hotel room at the Royal York while they relight. Which ep am I writing again?4:09pm

Denis is really milking the sexual tension. In his script. Sadly, in life that particular teat is dry. Or is that too much info for a status update?1:08pm

Denis is really milking the sexual tension.9:27am

Denis holds his breath waiting for the squib hits.1:16am

Denis is still on set, with a terrible thirst.12:47am

June 11
Denis will be pretty thirsty by midnight, I'm telling you.8:33pm

Denis has his eye on the tiger.5:04pm

Denis is kind of looking forward to the fricken tiger, man.12:45am
June 10
Denis doesn't remember writing in all of this homoerotic subtext.1:43pm

And Now Your Latest Outrage

LET'S RECAP. The dark scourge of the unitary executive and Darth Cheney finally is on the wane. So now Canada has a government that's behind the times, playing by the Karl Rove handbook six years later.

Okay.

And hey, you know, the music industry, so forward looking that despite years of grumbling from its consumers, decided that the only possible response to the digital environment was to sue people ---

--and then get angry when Steve Jobs came up with another way...

Well, sure, buttercup. That's keen. Let's get ourselves a new copyright act!

But...

Let's make sure it's the same bullshit, crippled, fucked up bill that Canadians overwhelmingly rejected months ago! Why not! Hey, kids, this isn't a shit sandwich! It's a shit baguette!

OTTAWA (Reuters) - Canadians will be allowed to copy legally acquired music to their iPods and computers but would be banned from getting around any digital locks that companies might apply, under new legislation introduced in Parliament on Thursday.

The bill, introduced by Industry Minister Jim Prentice, would continue to exempt Internet service providers from liability for copyright violations by their subscribers, requiring them only to pass on notices of violations rather than to take down offending material as required in the United States.

It would also allow consumers to record television and radio programs for playing back at a later time, a practice known as time-shifting, but would prohibit people from keeping them indefinitely in a personal library of recordings.

In drafting the new legislation, the government said it faced the delicate task of balancing the rights of content creators with the realities and needs of everyday life in a digital world, and also realizing the difficulty of policing possible personal infringements.

Prentice said of the issue: "It touches each and every one of us, and it is no surprise to find so many different points of view with respect to copyright."

One online group, Fair Copyright for Canada, was set up on Facebook in advance of the new bill to protest against the government's copyright plans and has 40,000 members.

Its creator, University of Ottawa professor Michael Geist, focused on provisions under which it would be illegal to break digital locks.

"Prentice hands consumers a series of attention-grabbing new 'private rights' but then proceeds to take them away in the digital environment," he wrote. "All these rights force consumers to read the fine print -- you can shift a song or a television show, but once it's locked down, your rights disappear and your potential liability skyrockets."


Geist is the only guy you should be reading on this. Geist, Geist, Geist.

You want some forward-thinking, you know, 21st fucking century perspective? How about this:

In his book "The Pirate's Dilemma: How Youth Culture Reinvented Capitalism," British author Matt Mason points out the allegations of piracy are as old as technology itself, adding it's actually a sign of innovation, not thievery.

"Some of America's greatest innovators were thought of as pirates," he writes. "When Thomas Edison invented the phonographic record player, musicians branded him a pirate out to steal their work and destroy the live music business, until a system was established so everyone could be paid royalties."

Edison, he points out, went on to invent filmmaking and demanded licensing fees from anyone making movies with his technology. This led to the creation of a band of filmmaking pirates, including William Fox - the founder of 20th Century Fox - who headed to the wild frontier of Hollywood in the early 1900s to become the movie moguls of their day.

Piracy is not going away, Saade said, adding that the television industry can adapt to rapidly changing viewing habits if it avoids making the colossal mistakes made by the music industry.

"What you have to do is make sure that you are ahead of the curve - making your content available at any time, at any place, for anyone who wants it, and you don't put so many restrictions in that you go the way of the music industry, which was basically criminalizing its own audience," he said.

Instead, networks and broadcasters have to give technologically savvy viewers what they want.

"So what you do in the digital space is ensure that if you want to see one of our shows, we're going to give you an extremely high-quality version of that show," he said.

"You may have to sacrifice about 30 seconds of commercials here and there, certainly not the kind of commercials you'd see on broadcast, but if you want to watch it on your iPod, if you want to watch it on your cellphone, your computer - we've got to make it available. That's the only way we can get ahead of pirating."

I swear to God, following the copyright strategy of THE MUSIC INDUSTRY in 2008 reminds me of nothing less than my Grade 9 Business Teacher, who said with great gravity, "no matter what happens, you're always going to need to know punch cards."

Join us. Join us, here in the new, up to date world. It's shiny. Come on!
Jesus, will somebody up there in Ottawa please remove their head from their brown flower? Like, for five seconds?

And for now, gentlemen, ladies, start your letters...

Thursday, June 12, 2008

Reprint: Oedipus Rex: Or Where a Simple Toy Teaches Our Hero About Drama and Fridge Logic and the Perils of the Internet

MEET REX. Rex is an I-Dog : an electronic device with LED lights on its nose. A tiny microphone inside, and a headphone jack mean that Rex reacts to music you play to him. That's how you feed him. In return for a bit of music, Rex will display patterns of lights, move his ears, and bark. Occasionally he'll play a jaunty little tune. Like the long-ago Tamagotchi craze, Rex is interactive, in the sense that he demands attention, "learns" and has different moods depending on how you interact with him.

Someone very cool who clearly has my number sent me Rex for my birthday. I opened up his box this morning, expecting it to be the HDMI cable I ordered from Best Buy. Imagine my surprise.

I've been playing with Rex all morning, as I read the paper and drink coffee. I've got the XM Radio on, and I've been switching between singer songwriter stuff, hip hop, blues, alt country, jazz, and punk to see the different ways Rex reacts. And he does react differently to different types of music. Sometimes he even dances.

Clearly, Rex is a good boy.

What's that?

Oh, I know.

Rex actually has a computer chip inside, and a microphone that reacts to sound waves and converts those sound waves to trigger certain sequences of LED's because of some algorhythm. Rex's barks are a recording. And his motions are motor-driven.

Now, that being said, if you diss my dog again, I'll fucking kill you.

See, I've wanted a dog for a while now. Dogs and writers just seem to go together. Sadly, I don't feel like getting a dog that looks more like a rat, and the condo I live in is too small and cluttered for a satisfyingly- sized doggie. So I've put off the dog until the next time I move.

I know all this, and the stuff about Rex being an electronic device from Hasbro, and yet within a few minutes, I'm reacting to this toy like, you know, it really is a dog. Like its mood is a mood, and not a program.

See, we humans are programmed to react to things. And pretend, and buy into things that we know in our hearts aren't real. In school, one of the first literary techniques you learn about is the concept of personification.

But it goes beyond that. Way beyond. We take steps to buy into things that we know are not true every single day.

On Facebook, I've added this dumb zombies application. I have a zombie army. Recently they introduced fighting. Now, I know that the fighting is just mathematically determined, that there's no skill and nothing going on there. But yet, I have a complex series of moves I do when I lose a fight. I fight weaker opponents in order to amass a few wins before I can take on the next, stronger opponent. (By the way, in this context, "taking on the next opponent" really means clicking the mouse twice.) I know this helps me win more, even though I know it has nothing to do with me winning more.

Confused?

Okay, what about this? Steve Jobs constantly fields queries from people who insist that the Ipod has some super secret proprietary algorhythm that somehow knows exactly the right song to play next when you shuffle. Seriously, otherwise, how would it know to follow up "I Wish it Would Rain?" with "Aint No Sunshine?" I mean, come on.

The idea of randomness, true randomness, is so scary to us in most contexts that we will jump through all manner of hoops in order NOT to face it. I've sat through many dates where I got to hear all about horoscopes -- and people (okay, sorry about this, but it's mostly true) women -- explain why this and that means this and that and the other, and besides the fact that maybe being born at a certain time in the year influences your behavior slightly -- come on, deep down, you know it's all bullshit. But try saying that to a believer.

(And yes, yes, I know my atheist friends will insist this applies equally to all manner of religious faith too, but I'm not going there, a) because I'm a once and, let's face it, probably future Catholic boy, and b) because I think so long as faith is kept personal and not put out in the world in an attempt to codify or judge the behavior of others, hey, it's nobody's damn business but your own.)

The net result of our incredible fear of randomness is that we look for patterns in everything. We try to make sense of things. Our minds fill in the blanks. So we see shapes and animals in clouds of water vapor. So we look at multicolored dots in the newspaper and see them as an image.

It's a good thing we do this, because if we didn't, I wouldn't have a job. And storytelling for film and TV wouldn't exist.

When you watch a TV show, you intuit a lot. You follow narrative, you fill in blanks. You follow clues, and search for the pattern. If it's a hero journey, you identify with the quest. If it's a mystery, you try to figure it out.

Your audience will work with you to understand the story. They're desperate to do it, they're looking to be entertained, to learn something, to distract themselves from the randomness.

So as storytellers, we do a little dance. Our job, whichever crafty technique we use, is to give enough detail, to provide enough information or imagery or character or data so that our audience deciphers our pattern. They work to fill in the blanks we've left and get to the end.

Now, I've said before -- there's all sorts of stuff we have to do to make that work within the frame of the restrictions of the medium: whether that me a limited number of sets, or the 43 minute running time, or a small budget.

Stories use coincidence, they use shorthand to hide exposition, they use recognizable tropes to signal things to the audience that you don't want to take the time to explain because the meat of the story -- the thing that people are going to enjoy -- lies elsewhere.

"Fridge logic" is a much maligned and misunderstood term outside the TV writing community. Technically, it's those small details that won't bother the audience until later, the ones that if they think about them at all -- it's a half hour later when you're at the fridge making a sandwich and you go, "hey, wait a minute."

Arguably, the most famous example of "fridge logic" are the Letters of Transit in Casablanca. Think about it. If they get those letters, Ilsa and Lazlo are free -- the letters can't be rescinded, they can't even be questioned!

That's actually said in the movie.

They can't be questioned. By the Nazis. In WWII.

Riiiight.

There's a moment in the construction of every drama script where you have to decide, and discuss, whether you need to explain or justify something, or whether you can just let it slide. The problem is that every thing you explain takes time. And if you take the time to explain, you have less time for story, and emotion -- which is what people buy into. If you err on the side of explaining too much, your story becomes like a hull with lots and lots of crusty barnacles clinging to it. You can't slide through the water gracefully anymore -- you're this big, ungainly, crusty thing.

I'm not trying to excuse bumps here -- bumps are things that take your audience out of the story...and woe betide someone who tries to excuse something that's actually a bump as fridge logic." If you jar your audience out of their state of willing disbelief, they stop filling in the patterns you want them to fill in. And they start looking for fault.

But the thing you must keep in mind is this: People want to believe things. They want you to fool them. They WANT to see patterns -- they're programmed for it. In a very real sense, they are more on your side than you (or even they) think they are.

But...

(Man, if you didn't know that was coming then I'm afraid you've missed the DTOS pattern.)

The social ramifications of some of the TV discussion sites, like Television Without Pity can be serious for a writer who's just starting out, or even for those of us who've been doing it for awhile.

Because TWOP and some of these other sites reverse the dynamic that's at play in the wider audience.

See, rather than doing what the majority of people do when they watch -- try to buy in, try to see the pattern, try to fill in the blanks -- a lot of the posters on these sites watch to find fault, so that they have something to snark about.

It's the difference between meeting your friend's new girl or boyfriend, and your ex's new love. In the case of the former, you're going to do whatever you can to find the parts of that person you like. You want to buy in because you want your friend to be happy. In the latter case, you're looking for any fault you can possibly find because hating that person is going to make you feel better about yourself.

Yes, I'm aware that I just called the posters on TWOP bitter exes.

Give me a minute to coil out some more rope --

The peculiar socialization rituals of online messageboards mean you can earn bonafides for being critical. Or even overly critical. You saw something first. You're building yourself up and tearing them down. So, yeah, those LOST writers sure are stupid, because they completely missed this inconsistency...

...now, some of the time whatever they point to will be apt. It may indeed be a flaw in the writing. Or it may be one of those things that happen in production. The director didn't direct the scene the right way, or the actor didn't bring it or any one of a number of things.

But more often than not the thing that they're pointing to is either an absolutely concrete case of fridge logic -- ie: if you weren't watching to LOOK for a fault, it wouldn't bother you -- or it's not a fault at all.

Come on, it wouldn't be the first time somebody found fault when one wasn't there.

I'm amused and amazed when I read a post from someone pointing out a "fault" that shows a complete lack of understanding of a) history, b) society, c) science, d) logic, e) human nature, f) relationships (I could keep going to zz but I'm already bored.)

So why do I read these posts? Why do they fascinate me? Well, because I'm hooked. Hooked by how the way people critique things always reveals more about their character than the work they're critiquing. I think you probably get a pretty good, if not complete, picture of me and how I think from the entries on this blog. Roger Ebert is pretty knowable through his reviews and opinions, I think. So is John Doyle. Anyone who posts regularly on any site related to TV is no different.

If you started writing after the rise of the net and these sites, then you've got to work extra hard to insulate yourself from the deleterious effects of nitpicking criticism. It's a social expression of a community way more than it's a useful learning tool. If you use the kind of dissection you see on TWOP as a baseline when you're constructing story, you are never going to get anywhere. You will spend way too much time trying to bullet proof your story, adding barnacle after barnacle of explanation that doesn't matter to the 90% of the audience that doesn't derive some self-esteem from complaining about Jack or Sawyer or that girl with the short haircut on Cold Case.

Just remember: most people want to see the dog.

Now, if you'll excuse me, Rex is geting antsy.

Wednesday, June 11, 2008

Somebody's Gotta Scratch It...

SO IT SEEMS that White Pine Pictures and Stitch Media won an Banff World Television Award for "Mobile Enhancements" for the Season One website of The Border.

Just a little note that those Mobile Enhancements were written - under the direction of Janet MacLean and David Barlow, by Sarah Dodd, James Battiston, and Yours Truly.

Return to your homes, citizens.

Oops. RSS.

I KNOW A lot of people read blogs via RSS. Just so's you know, there's a lot of challenged people like me who often spot things wrong after publishing and who go back in and expand a bit. Sorry. I'm posting this now because my previous post on Katims rules for showrunning was a dog's breakfast. Originally I was just throwing up a link, then I wrote more. So for once you might want to do a click through cause the finished article is way different.

It sports nudity.

Mmm. Give Me The Damn Marrow! (Showrunner stuff)

I'M PUNCHY, AND when I get punchy I like to give obscure titles to posts. In this case, a funny Onion article I half remember about an old man writing an Op-Ed explaining why he needs to suck out your bone marrow.

The Marrow today comes courtesy of the great Jill Golick, and the equally great Karen Hill, who's in Banff as part of the Canwest Showrunner Training Program. Karen had a session with Friday Night Lights' Jason Katims, the writer crush of many a scribe right now because of the absolute deliciousness of that show on just about every level known to man.

During a session, Katims outlined his rules for showrunners. They're awesome.

Coincidentally, around the story room table at lunch last week on The Border, a bunch of producer, writer, key types were speculating over why things seem so chaotic in our few Canadian shows this year. There seems to be a lot of creative turmoil, showrunners coming and going, writers being replaced, things being thrown out and around. All of it under the surface. Oh, and the pilot thing hasn't helped -- big creative fights are still happening and it's kind of ... icky.

Well, besides the usual Canadian problem of "too many cooks" -- I think that maybe a solution could be found by really sticking to Katims wonderful rules here. They show a lot of insight and experience. (Of course, they also come from a tradition where they actually recognize the Showrunner-Writer paradigm, but never mind. We're getting there.)

Katims Rules For Showrunning:

1. Decide what you need.
Look at your skill set critically and determine your weaknesses. Then, hire accordingly.

2. Embrace input.
Even if your initial input is to push people away, fight that impulse. Embrace the collaborative nature of the medium. Listen to your actors, execs, keys.)

3. Give yourself permission to say no.
Once people feel they’ve been heard, then you can tell them it’s not the way you envision the show.

4. Success is determined before principal photography.
Once you put together your team, most of your work is done. When you interview folks, really pay attention. You’ll learn what you need to know in the first five minutes.

5. Be open to change when reality hits.
For example, if you’re in editing, don’t hang onto your fantasy version of the script. Deal with the material that’s actually been shot and cut the show accordingly.

6. Not everything is your fault.

7. Some things are your fault.
When you can cop to your fuck ups, it’s a good thing. It fosters an atmosphere of trust. Own your mistakes so it won’t happen again.

8. It’s a marathon, not a sprint.
Pay attention to lifestyle stuff. Katims prides himself on being able to go home and have dinner with the kids. Losing perspective from overwork doesn’t help the show. Hiatus is a sham.

9. Believe the cards.
Put the story up on a board on index cards. If you can’t talk your story from start to finish, it’ll show up on the screen. Story holes always show. Be willing to throw out the cards and rewrite. Know how your story tracks.

10. Be honest when conflicts arise.
If an actor complains about their character and you disagree with them, tell them. Be honest. People will respect you. Nobody wants to tell the truth but you need to remember you are being paid to do the things that are hard. No exec has ever said anything wrong. When a show fails, it’s because of us.

11. Empower your team.
Believe in the people you hire. Don’t make it seem like you’re indispensable. You will be rewarded by empowering talented people. They’ll do better work.

12. Don’t hire anyone who wants your job.
They’ll make your life difficult as they try to take your job.

It's funny. My plan was always about learning the craft and working my way up -- which is hard to do in Canada because the shorter show orders mean less opportunity. There's also a culture here that seems, foolishly, to think that the solution is to give shows to people with no experience. Eight months at the film centre does not make you qualified to run a show.

So I've had, in my time, the chance to see the execution of each one of these rules. How it works when it's done, and how it's worked when it's not done this way.

One of the things that struck me about the BSG podcasts is how often Ronald Moore cops to being wrong. "We screwed that one up," he'll say. "That's on me."

For the other rules, I've seen masters use them to handle network notes they don't like, and preserve relationships, and I've seen the absence of this kind of coolheaded approach lead to chaos. I've embraced wonderful situations working for people who followed these rules -- or most of them -- and I've walked away from projects because I could see that the people in charge just didn't have the wisdom to follow a skillset like this.

Katims has articulated the thing that just about every writer looking to showrun should know, without really knowing why.

But like my poker playing friend Gus would say, palming the "order of hands" card -- It's still nice to have a cheat sheet.

Thanks to Jill and Karen for passing this along. Sweet.

Reprint: How To Give Notes

Summer is notes season in Canada...so maybe this one needs another airing.

"I HAVE a few notes..."

Ooooh. Ooohh. I think I actually heard groaning coming through the innertubes.

I've been talking (commiserating?) a lot lately with fellow TV scribes who are (it's the summer, remember) all presently drowning in notes. What are they saying? It might surprise you. Because sure, there's a little bit of carping of the "they just don't understand" variety. But most professional writers I know express their frustration a bit more plaintively. Vis:

When I am going to get some script notes that help me write a better next draft instead of leaving me on the floor in a pool of confusion and despair?
Contrary to popular belief, most of the pro writers I know understand that an outline is an outline, and a first draft sucks. Always. It's never where you need it to be. And what you need is an astute reader to help you out and get you to where it needs to be. If you're doing a poky spec script, that's one thing. But if you're in production, or prep, all of this has to happen in an incredibly compressed timeframe. But everyone needs that step. Even the Writer Gods who (barely) walk among us.

A good friend of the blog tipped me to Brian Lowry's article in Variety about notes.
Chuck Lorre was speaking with admiration when he told the New York Times regarding "The Sopranos" finale, "This is what you get when you let a writer do whatever he wants." But the "Two and a Half Men" co-creator's observation exposes a larger point.

Network notes have gotten a bad rap, but as several recent programs attest -- including David Milch's bizarre "John From Cincinnati," Aaron Sorkin's self-indulgent "Studio 60 on the Sunset Strip" and, yes, David Chase's much-debated blackout -- left to their own devices, even the finest writers can produce material that leave audiences cold and occasionally slack jawed.

Executives once joked that every A-list producer has a dud inside them just waiting for its owner to achieve success affording them the freedom to release the beast -- a dynamic that begs the age-old question of how to guide creativity without shackling it.

You can quibble over Lowry's choices (I loved Sopranos, still am not sure about John, and agree wholeheartedly about Studio 60,) but Lowry's whole column is well worth a read. But the best part, I think, is this:
Notes aren't inherently bad; bad notes are, and even pedigreed talent can benefit from a little direction.
Let's take that as a bedrock given. I mean, I believe I've written before about the effect good notes can have on a writer. So let's proceed to the next step:

How do you give good notes, rather than bad notes?

This is an entry that could, I hope, benefit Canadian network execs - because as I've said before, rigor, passion, and smarts at that level is what we creatives in Canada desperately need. But it also could benefit people acting as Story Editors, of which there are many in this country, mainly because Telefilm will sometimes pay for them.

Step One: Get the Relationship Right by Managing Ego

As Lowry says in his article, the person giving the notes is not exactly a collaborator. They are, if anything, meant to inspire. But how does that inspiration work? Well, if you remember anything from your philosophy classes, or science classes, the way the progression of intellectual thought generally works is this: thesis + antithesis = synthesis.

So an idea meets another idea, or a counter idea, and the fight between them results in a new (and hopefully better!) idea. Figuring out story goes the same way.

If you're in a position to give notes, there are two ways you can approach it -- you can try to get the writer to do what you want them to do, or you can try to challenge their assumptions, see what their intent was, and talk them through to a place where the result is better.

There are type-A's out there who will snort and snigger at this, and think that it's "touchy feely." There are producers who'll want to say, "hey, what I say goes," and there are network-editor types who'll say, "Hey, we're the ones paying the bill." And both those things are true. And both those things will result in you winding up with a crappy script and a writer who's just trying to get to the end of the project -- and away from you.

Down the line, what it also means is that you'll find fewer and fewer good writers want to work with you. There are producers out there -- even in Canada -- to whom this has already happened. They have trouble attracting talent to work with them because "the word is out." The community is small; people talk. There are also networks that have slid to the bottom rung on who to approach simply because their development process is known to be unpleasant and confrontational.

This sounds like "coddle the writer," a bit, doesn't it? It isn't. Because on the other side of it, the writers, if they're good and serious -- are undergoing the same process. They're trying to decode your notes and really understand what you meant. They're trying to let go of their immediate ego reactions and move on to getting and dealing with your points.

Understand that doesn't always mean taking and executing your note. Sometimes, the thing that's bothering you isn't really the thing that's bothering you. A good writer always takes note of the bump -- and if they don't agree with your diagnosis of how to fix it, they're still going to look for a way to deal with your concern. You don't see the way we're trying to manage our ego, in good faith, but trust us...we're doing it.

Then we drink a lot of beer. Unless we're one of those writers who have stopped drinking beer. Then we go to the gym and punch a bag. Same difference.

If you're a note giver, getting the relationship right, and managing ego means taking a couple of things on faith:

  • Your writer understands the story better than you do, because they've lived with it longer.
  • Your writer doesn't think it's perfect, and they don't understand the ins and outs perfectly either -- so there's plenty of room for your input and shaping.
From there, like in writing, note giving comes all in the execution. Rather than approach your notes as, "In scene 5 we don't think this should happen," or "I don't like this," how about trying more open-ended questions that require the writer to clarify -- really clarify -- what they're trying to do. "Why do you have Jenny discover the boyfriend's infidelity here? Why not later?" Or "What does killing the Mexican get us in this scene, and is that really worth the risk of making our protagonist unlikable?"

Coming in imperiously: cut this, move that, make this funnier -- hate this line, but don't have an alternative...well... that's not helpful. It's just not. I mean, really, ordering writers around can't be that fun. It's not like we're actors or something...we're not....bendy.

If you ask open-ended questions, and get a dialogue going -- you might have a longer notes call, but I guarantee you you're going to have a more interesting discussion. By forcing your writer to clarify and to articulate their intent, you can focus like a laser on those parts that really aren't integral to the story. And what comes out of the subsequent discussion will make the end product better.

By the way - this is also how writers work with each other.

I recently finished a story editing gig for a young writer who's trying to get his series off the ground. I was clear always, when I made a suggestion, to frame it with, "I feel..." statements, and "What was the intent of..." and "How are you going to..." statements. I didn't impose my ideas on this writer, because I didn't have to. By asking the right questions, and reacting positively to his ideas, we got to a much better place organically. And of course, some of my ideas got in there, too. But they got in in such a way that the writer bought into it. They didn't feel imposed -- it wasn't me vs. him. It was us. Us is always better.

When something wasn't working for me, the other thing I did was frame in terms of "what is the audience experiencing right now?" Which brings us to step two:

Step Two: Who are the Audience, and What Should they Be Feeling Right Now?

The fight over the audience is where you could have some legitimate sparks between network and writer.

In theory, knowing the audience is the network's job. In the United States, they will have very sophisticated testing to show you just what the audience is thinking and feeling, and exactly how they react in razor thin increments. They'll show you the testing data, and what it means, and what they want, and how it all results in success.

Which is why, of course, every fall all of the networks' shows become massive giant hits.

Do the Dr. Evil pinky with me now...

Rigggght.

Leonard Stern, the producer of Get Smart, wrote a book a long time ago called "A Martian Wouldn't Say That!" which collected some of the most inane notes given by network executives. In the Lowry Variety article, he quotes Stern as talking about the downside of testing by executives.

Stern agreed that writers have cause for skepticism in dealings with executives, especially when the suits cite research and testing -- betraying their willingness to "surrender instincts, or a refusal to acquire them."
In most cases, the writer's objection is having someone try to quantify or "prove" something unprovable, when the steady application of common sense would probably work better.

Part of that common sense is arriving at a baseline agreement about who the audience is, and what they're likely to know.

The most famous story I can think of on this point is something I heard from the mouth of Peter Casey, one of the Executive Producers of Frasier. He came to visit us when I was a resident at the Canadian Film Centre several years ago. He told the story of the early days of Frasier, when they prepared scripts, they had Frasier and Niles make jokes about opera and art and wine. They got a lot of pressure from the networks to take those jokes out because it was felt that they would alienate the audience. Casey and his partners argued that Frasier and Niles were who they were, men of erudition -- and that they would make jokes like that. To not have them make those jokes would be to betray something about the character. And they felt that if even 10% of the audience got those jokes, they were worth it. There would be plenty of other stuff to keep the people who didn't get the "ten-percenters."

Well, lo and behold, a few weeks into Frasier airing, when it was already a big hit, they got the data back and they found out that fully 40% of the audience was getting the "ten percenters."

At this point in the story, Casey paused and looked at all of us. "Makes you wonder. Those shows that won't go for the 10% percenters. What level are they aimed at?"

That story has particular resonance for the Canadian TV industry. Because traditionally, we never go for the ten percenters. Ever.

There's a few ways you can get lost on the way to your audience.

  • Assuming that the audience is dumber than you.
Audiences have (a la Stephen Johnson's Everything Bad is Good for You) gotten used to watching Lost, and Heroes -- shows with rich narratives and lots of stuff going on. They watch CSI and they watch Ugly Betty and they have no trouble keeping all the characters straight. They watch E.R. and since the very first episode, they do not worry about jargon and medical stuff -- so long as the drama (or the comedy) is there, they are carried through all right.

But if you get 'noted' to over-explain everything; if you can never use jargon or shorthand, and if you always have to make sure that everything. is. explained. always. Well...then two things are going to inevitably follow: your pace will be deadly slow, and your audience will be bored. Remember the lesson of the ten-percenters.

  • Assuming that the audience is you.
Some writers do this, especially new, starting out writers writing autobiographically, but it's far more common with network execs and producers: they extrapolate their single experience and make it universal. "Women don't think this way," "A man would never let himself be..." etc, etc. It's a deadly trap and it can derail a character or a story faster than just about any other pitfall. Insisting on a behavior, or an action without taking it through the questioning process in Step One above serves neither audience nor script.

  • Making the audience surrogate character the blandest person in the piece.
You'd be surprised how often this happens. If so and so is supposed to be me, and they're as boring as a dog's ass because they're so chaste/perfect/virtuous/saintly/straight/buff/teetotalling/flawless ... well, then what are you saying about me?
  • Surrendering to your agenda.
See: Canadian Drama. Your theme is not your story. It is one arrow in your quiver. If you desperately want to "say something," then may I suggest drafting a manifesto? This one can come from either side, but it's always deadly. We know racism is bad, people. You don't have to tell us. And tell us. And tell us.

...you could show us, maybe. How bout that?

  • Adding a scene in to show us "more about the person's character."
Not if it doesn't move the story along, buddy. You're on the deadly pace express.

It's amazing how much you can deflect a trip down a bad road -- whether you're the network or the writer, by asking the simple question: "what is the audience feeling right now? why are they rapt? what are you showing them that makes them not care about reaching for that remote?"

This is where the proper definition of "fridge logic" comes into play. Some writers use "fridge logic" to be a bit of a band-aid to coverup bad plot holes. (But, if you're discussing the story like in Step One, likely those holes won't stand up to challenge, right?)

What fridge logic is, is those little bits of coincidence or plotting that won't interrupt the flow of the story for the audience. They're so named because they're the kinds of things you will only care about a half hour later when you're looking for something to eat in the fridge. Yup, there's probably some goof over on TWOP that will stand up and say, "they forgot about X and it ruined it for me!" but those people are not a large part of your audience.

In the end, one of the best definitions of fridge logic, and they way you can learn to tell the difference between fridge logic and a legitimate story concern is in the application of a fix. If the fix for the "problem" seems convoluted, long, or drags more than the problem itself...that's fridge logic. Solving plot problems -- real ones -- makes the story seem cleaner, not more convoluted.

This is a skill that any good note-giver can learn. But again -- it comes from centering yourself thinking, "what is the audience experiencing right now?" And it requires developing those critical skills. Research aint gonna help you.

Step Three: Stop Reading the Script and Start Seeing the Movie

This one, writers can be guilty of. Or story editors. Or network suits. Or anyone. And it comes from the willful forgetting of one very important fact:

The audience will never read the script.

Repeat that to yourself. What you are poring over, what you are slaving over -- is a transitional document. It is a physical representation of something that your audience is going to experience in an entirely different medium.

When you're reading to give notes, there will inevitably be some things that seem confusing on the page, that won't be confusing when they're filmed. Unfortunately, one of the only ways you can start to tell which is which is to go through it a few times. But in my experience, I've found that we often spend far too much time obsessing over details of presentation that just aren't going to read for an audience.

Reading a script is hard. There's a lot of detail to keep straight and you don't have all the visual and auditory cues: voice, look, manner, inflection -- that communicate character. We've all seen deleted scenes on DVD where a whole speech was cut to a line and a reaction shot, and yet nothing was lost. That is the magic of the medium.

There is nothing in the world more dehabilitating for a writer than to have to cut something because the person reading it wasn't reading it closely enough. Nothing will take the fight out of a writer faster than going through that experience a few times. You start to feel, "what's the point?" You make your peace. And the next thing you know, greatness has escaped out the door once again.

Seeing the movie takes time. It takes more than a cursory read. And it might have to involve you going back to step one a couple times too: maybe you do need the scene explained to you. That's no matter. That doesn't mean you're not good at your job. And it doesn't necessarily mean the scene isn't working. You'll know if it does by what happens when the writer tries to defend it. If they're unclear, then you're right: the scene isn't working. Maybe you can come up with something better, together.

Step Four: Review Your Notes and Don't Allow Contradiction

There are some people who read all the way through and then give overview and specific notes, and there are some people who give notes as they go along. Ie: if they don't get something, they note it right away. I tend to like to do the latter -- even if that means that I do a "take back" note. ie: Page 8 - OK, that explains my confusion, page 5...never mind...but is it too long a gap?"

By reading and giving notes that way, I feel I'm doing my best to approximate the audience experience -- feeling my way through the story in real time, imagining I'm watching it.

Your notes should be written, as succinctly as possible. Don't lecture or hector. Know your writer: some need more praise than others. Sometimes, a checkmark or a good goes a long way.

What's desperately needed at the end of this, though, is a final clean and wash. If you've expressed thougths or questions about the character acting in a certain way in Act One, you can't give the opposing note in Act Three. Your writer is working very hard to try and have internal consistency in the story as it progresses. Doing the same thing with your notes is the very least you can do.

In Canada, we do a lot of international co-productions. And inevitably, different sets of notes come from different countries and the notes all contradict each other. I'm not sure if you can always make those notes agree...but if you've got different people in the same organization reviewing the material, you should take the step to harmonize those notes and present a unified front.

Otherwise, writers heads tend to explode. And it's the middle of the summer. No one likes to be covered in viscera.

There are good notes out there, and there are people who give good notes. And though it may not always be a Kumbaya festival, it is always rewarding, and it always makes the script better. And there's not a writer I know who wouldn't want to work with someone who approaches notes like I've outlined here, again and again and again.

Tuesday, June 10, 2008

Reprint: In Conversation with Greg Daniels of The Office

While all the Banffers are shmoozing, I toil. So you get to read this from last year - one of my fave craft posts. Now all in one handy blog entry!.

IN PERSON, Greg Daniels is in many ways, the comedy writer in my head. That is to say, he shows up for our interview late, distracted, in a long coat. He's a bit harried -- the interviews have started earlier than he thought they would, and I'm first up. I have a sneaking suspicion he got lost on the way to the room. The Banff Springs Hotel can be kind of cavernous and medieval that way. No paintings that follow you with their eyes, though...which is a shame.

If you didn't know The Office was an American remake, based on characters created by Gervais and Merchant, you'd swear that you were seeing a character who was a bit of Jim Halpert, and Ryan at his most harried. Playing the writer-as-performer
game is always a slippery slope, but the heck with it -- I see a bit of Bobby Hill in there, too.

Daniels gets more animated as he gets talking -- and he's downright passionate when he speaks about he craft of writing. TV also runs in the family - his wife, Susanne, is the President of Lifetime Networks. All the best comic minds, I find, aren't shy about showing their serious side, and Daniels is no exception.

Diane Kristine also did an excellent, wider-focused interview with Daniels for
Blogcritics, which you can accces here .

DTOS: I guess one of he first things I'd love to know about the show relates to the show I'm working on now. I'm struggling with the size of the ensemble and the cast, and how you service all those characters. And you have an enormous cast. And all those characters breathe, and live, and I'm wondering if that has anything to do with the fact that some of those actors are writers as well. Does that help you service all those characters?


GREG DANIELS: I think that probably is true. Some of the characters are working on the show in a
different capacity. So they don't care as much if they don't have as much screen time. So that helps with three characters at least. But it's very difficult, mostly because it's very expensive. I came from doing animation for the last ten years [King of the Hill] and one of the fun things is that people do multiple voices, so you get an actor who does three voices, you get three characters out of them, and you can have a giant cast of characters to play with, where in ordinary tv terms you don't have that because if you want an ongoing character, you have to make them a series regular, which is very expensive. And you generally have to guarantee that they'll be in every episode, or seven out of 13, or ten out of 13. So we recently made series regulars out of a few fantastic actors that we've had, such as the character of Darryl, Craig Robinson, and Ed Helms and Creed Bratton...but you know, it's expensive. It's very hard to do starting off.


DTOS: I know
you've probably answered this question a thousand times before but hopefully I'll try to get at it a slightly different way. One of the first things I noticed about the American version. that I thought, "that's interesting, that's a very smart American translation" is that the Jim character doesn't seem to hate his job like the British character did. So now that you've got three seasons under your belt and you know these characters arguably better than we did in the British version I'm wondering how you view-- now--those differences. And what makes your Office American, versus the jumping off point.


GREG DANIELS: Well. (long pause) I don't think a lot of these differences came into play until the second season. Some of them might have, but we were really respectful of the original, the first season. Maybe a little too respectful. But we didn't really start to do our own thing as much til the second season. We certainly had a lot of psychological discussions. I like to have a lot of psychological discussions before writing. And the idea behind Jim and why he was still there was, was at first he was there because of Pam. He would have left but he had this unrequited crush. But then I think we started to decide that he had a few character flaws that kept him there, like he was a little bit of a slacker, uh, I mean you can consider these flaws or not depending on your point of view. But you know...I sometimes think about the Jimmy Stewart character in "It's a Wonderful Life" kind of, how he spends his whole time, his whole time there and he realizes that he hasn't had all the adventures his brother has, but he's become very important to all the people in that town. So, it's kind of like, well, perhaps there's value in that too. So I think we started off thinking that a guy like that would be ambitious and do all these other things, and now we're kind of coming to the conclusion that just being ambitious and moving to New York is not the measure of a good person.


DTOS: I'm a huge fan of your version, and I have been since the beginning. But it's funny, as a viewer, but also as a writer, I can look at one early episode and think, "wow, this show is really finding its feet" and that's where the episode where you managed to do what nobody in America can do right now, which is deal head on with the subject of race.

GREG DANIELS: The Diversity Day episode?

DTOS: To start with, yeah...

GREG DANIELS: Wow, that was our second episode. I was at least thinking that you'd pick one at the beginning of the second season -- but that's pretty good!

DTOS: But that was the one to me that was the shot across the bow. I know a lot of people who watched the first episode and went, 'meh' but to me, this was what you would have to deal with in an American version, and you didn't shy away from it.

GREG DANIELS: Well if you know about the realities of TV production, you'll know that first episode was filmed a year before the other one. The first episode was the pilot, and the script had to be a situation where, you know, you're trying to get picked up. And since they had bought an adaptation, completely starting from scratch would be a very risky thing to do. So you know, that was the episode where we hired all the people, we didn't know who any of the actors were when we started shooting. The second episode is...The first episode really should be buried, really, of any new series. Because you don't know who the actors are. The second episode we knew it was Steve Carell in that part, we knew all the other actors, we knew Stanley was black, we knew all these things that we didn't before. I'm glad you liked it. I liked it too. But that was also one of the things where, Howard Klein and Ben Silverman and I went to England to talk to Ricky Gervais and Stephen Merchant and one of the things we talked about, this was before even the pilot rewrite, was that a big issue in American offices would be race. Huge. Bigger than class. That would be the equivalent to class in Britain. So that's why we hit it dead on.


DTOS: There's another key scene, I think that
defines what's surprising about the show. And this one's from last season. Where you finally showed everybody out on the sales call. And the thing about that, the scene that almost had me getting out of the chair was the scene where you show that, despite everything, Jim and Dwight work really well together -- that they're a really good team. I thought that was brilliant.


GREG DANIELS: Thanks. There's a lot of deleted material in that. I'm trying to remember what actually aired and what didn't. But there's ... I think in the mythology of the show they used to go on sales calls a lot, but they got so irritated with each other that they didn't anymore.

NOT ONLY has Greg Daniels co-created one of the two best animated tv series of the last 20 years, King of the Hill, but he also wrote for the other one. (The Simpsons) He's written for Seinfeld and Saturday Night Live, and won Emmys galore. In fact, three of Daniels' Simpsons episodes are ranked as among the most popular Simpsons eps of all time. That's a feat.

This is the conclusion to my conversation with Greg Daniels, Creator and Executive Producer of the American version of The Office, which took place at the Banff Springs Hotel during the 2007 Banff World Television Festiv
al.

For Part I, go here. To hear an NPR feature on writing The Office with Daniels and Mindy Kaling (writer, "Kelly") go here.


DTOS: I hate to go to the lame place -- this whole journalist driven, "death of comedy" thing -- but one of the great things about The Office that maybe points what's missing in a lot of other tv comedy today is the idea of truth. There is something true in the work you've done, both in King of the Hill and now in The Office. I recognize the America I see in The Office. And the America that I saw in your years of King of the Hlll. And I don't see that on Television a lot.


GREG DANIELS: Well, we have a couple of things that we do. And one of them is I get these reporters notebooks for the writers, and pass them out. And for King in the Hill we used to go to Texas and go around with our reporters' notebooks and here we're always going to offices, talking to people, and so there's a lot of observational comedy -- seeing what's going on and making humor out of that, rather than coming up with the comedy first. So that's one reason. But another thing is that the cameramen on The Office, specifically Randall Einhorn, although Matt Sohn his number two is also very good...but he's our DP and I used to sit him down when I told him what we were looking for and I'd say, "truth and beauty. we're going for truth and beauty." He really responded to that. "Cool," he'd say -- he lived in Australia, he'd go, "Truth and beauty, mate!" And then he'd go out...so he was always trying to find that moment of behavior, or that thing in the camerawork. So I think that's a lot of -- well, it's a combination of a lot of factors, but I'm glad you pointed it out -- because that's always our sort of secret thing we'd talk to him about.


DTOS: From a standpoint of...for the writer geeks reading this, now. Is there anything in your process that you've learned -- your secret "Office" weapon, the way that you do things that is a better way to do things than maybe a lot of other shows are doing?


GREG DANIELS: Well, I think surprise is extremely important. Which means originality. And I think people have to be really careful when they're doing creative writing that they're not remembering things. Because I think a lot of times you're going, "oh wow, that would be really cool if this happened, and then that happened" and you're not really thinking of it for the first time. You're actually remembering bits and pieces of things that you've seen on other TV shows. Or movies or something. And I would try and steer away from other shows and look toward real life to try and make the writing be fresher. And find stories that people tell you. Stuff like that -- not go, "remember that classic Lucy episode? Well a couple of tweaks and adjustments..." I think a lot of people do that, you know? "I know, how about a 'locked in a' something episode? That's always worked before." And I think that's just the wrong way to think about coming up with ideas. It's so much better to get these little skinny reporters notebooks that fit in your back pocket and try and go out and try and look at things and think of what would be funny in the things that you see out in the real world.

DTOS: Just because you've been so great with it, and have tried so many experiments with it -- what have you learned on the show about using the web, and the internet, and webisodes?


GREG DANIELS: Well, I would love to do way way more stuff on the web. Right now there's certain, um...Guild considerations, which I'm very respectful of, because I think the Guild is a great way to protect a good life for creative people and they've identified that these things are not appropriate for Guild members to do. And for some reason, the companies have not wanted to set a precedent by negotiating a Guild-covered agreement, which is silly because it's the same price, you know. But I guess these are issues that are coming up for negotiation in the next Minimum Basic Agreement, so no one wants to touch it now, which is too bad. If they did, I would be all over the web with all sorts of programming. As it is now, you know, once you pick around all the Guild issues -- we're still trying to do a lot of stuff. Just not as much as we would do. Why do it? To me it's because the whole thing with our show is that we've made it much more disposable because it's a fake documentary. So if there's a boom in the shot it's okay, and the lighting doesn't have to be perfect. And that kind of relaxes everybody in the sense of, they can try weird things. And if it works it works, and it goes in. And if it doesn't it doesn't and we haven't wasted an enormous amount of time and money. It's the ease of production -- and I think that's even more true with the web. Because nobody expects glossy, Hollywood values on the web now. So it's really all about the writing and the ideas, not the execution. And it makes it easier for people to just throw their ideas on. So to me if we have weird ideas, that we don't want to spend tens of thousands of dollars of the studio's money on because I can't justify it, cause it's just too weird. I still could maybe justify a couple of thousand dollars. And that, creatively is maybe is the most exciting part...these weird, late night kind of ideas. The 1am sketch at Saturday Night Live.


DTOS: The five to one, yeah!


GREG DANIELS: Yeah, the five to one, they just throw it on! Yeah, I'd love to do more of those. That's what the web is to me.

New episodes of The Office return to NBC this fall.