So. Pilots. They're easy.
Either it's a premise pilot -- the story of how your world comes to be (Rachel moves in with Monica after leaving her fiancee at the altar, and meets the
Friends; Mackenzie Allen, after being advised not to take the oath, becomes President after the death of her strange-bedfellows running mate; Agent Mulder, a believer in all sorts of phenomena, is assigned a new skeptical FBI partner named Scully) or it's a story where you're dropped smack in the middle of your world (the first episodes of
The West Wing, The Office, Trailer Park Boys, Corner Gas, Law & Order, etc.)
Both have their advantages -- It's simpler to hide exposition or convey information about the characters in a premise pilot, because the audience is learning things along with the characters. However, there's something to be said for being dropped right into the action. An interesting example of this is
Firefly, where FOX ordered up a new, action-oriented pilot ("The Train Job") after they judged the original pilot too character-driven. Having seen the whole set, I can't necessarily say they were wrong. Remember -- the two other times Joss Whedon created a show, they came with built-in equity:
Buffy's premise had been explored in a movie, and
Angel brought two well-defined characters from
Buffy.
And I lied in the first line, okay? It's not easy to write a pilot. It's actually really, really hard.
But in many ways, when you sit down and face the
Second Episode Problem head on, deep and abject depression is the only intelligent, motivated and sane reaction.
It's like you managed to scale a mountain using only salad spoons and string cheese, and you have one moment at the peak, and then, what do you know -- there's another mountain lurking right behind it.
Where your pilot episode is about establishing the tone and the breadth of the world, your Second Episode has a different, and in many ways more daunting purpose:
It has to show both the sturdiness of your template, and the sustainability of the world.
First, sturdiness -- those characters you met briefly in the pilot? Let's see more of them, and let's note now how their conflicts are deeper, or funnier, or even more dramatic than we thought. Let's return to the main locations that we visited in the pilot and show how these locations are the right locations to promote dramatic conflict and situations.
Now, sustainability -- Let's show how a case, or a story, or a problem, or a funny situation, can just walk right in the door and demand to be dramatized. See how easy this is? See how lovingly the parameters were crafted in the pilot? Can't you just imagine seventy or one-hundred and sixty five stories in this exact vein -- all different, of course -- but not
too different. The conflicts between your main characters? Those aren't going to get solved any time soon. They may even seem insurmountable. The endearing quirky bits you got hints of: well, just drop a few more nuggets that show how you haven't seen any of the true quirkiness, and by Dog when you do see it, it's going to be adorable and you're going to want to watch forever.
In short, the Second Episode is really where your story becomes a TV series.
Sturdiness + Sustainability = TemplateThe template is what happens every week; it's what your show delivers every episode: the type of story, tone, execution, humor, atmosphere, the whole magilla. In
Veronica Mars, you know the template is that every week she's going to learn some small piece of the season-long mystery (big or small) while still solving the case-of-the-week. And the case-of-the-week will usually have something to say about the class or social differences lurking just under the brackish waters of Neptune High.
Sometimes you establish your template nice and tidy-like and then a few episodes in realize you're screwed.
Smallville had a fun thing going with the Kryptonite-monster-of-the-week thing for a few weeks, but then realized, egad, that's going to get boring -- so they defaulted more to the rich cabinet of their mythos. (Which you don't have, by the way, because you're not splashing in the pool of one of the most beloved characters in the 20th century pop cultural pantheon.) Others have pointed out the limitations of
House -- how many times can they screw up medically and almost kill the patient before they discover how the patient lied and make the correct diagnosis? (Actually, as it turns out, quite a few: say one thing about
House -- their research is impeccable.)
House did a number of things in the first season to try and break out of their straitjacket: they brought in Chi McBride as an antagonist. That was never going to work, but it bought them a few weeks of arc momentum until they could twist and turn the character interactions enough to give them a more solid grounding. (They also refocused around House, thanks to the introduction of the ex.)
House also manages to show how having a really good template does NOT mean tellling the same story the same
way every week. The two episodes (so far) where they've messed around with story timeframes and flashback elements have been among the strongest in the series. Yet they did contain the elements of the template: there was a medical mystery, there was a personal involvement by one of the doctors, and there were plenty of interesting red herrings and half steps along the way.
Like
House,
Frasier figured out its template early on, and at least until the good writers left, found that it was pretty elastic. My favorite episodes of early-series
Frasier were always the "farce" episodes. They were constructed differently than the others, which was why they only did one of those a season: but the elements of character conflict, interaction, humor -- all were the same. They just got to hang a different frame around it.
So establishing your template -- figuring out what happens every week -- does not have to be restrictive. The people who say it is, or does, simply don't have a sophisticated understanding of the television narrative form, or how films and TV series differ.
The problem is that when you sit down to start that process -- it's an almost mathematical experience. And I don't do well with Math.
Once, I was in a group with the Executive Producer of
Frasier, Peter Casey, and he said that the secret he found when it came to write Frasier's second episode was this: don't count on anyone having seen the first episode. In other words, find a way to re-introduce all the major conflicts, plot points, and relationships all over again. If you watch Episode 2 of
Frasier, you'll be amazed how similar it is to the pilot. The problem
Frasier faces with his father is the same - it's still about
Frasier not wanting to lose his freedom. The conflict with Niles is the same. You could easily start with Episode 2 and dive right in. And these days, you have to count on that if you want to survive. Even with a "Previously on..." you still have to make your second episode as accessible as the first. Assume the whole room watching is new.
I just sank a little lower in my chair.
Two of my projects now are at Episode 2 stage. (I was contracted for two scripts and a bible on each of these series.) Another project I'm writing is at Episode 1 -- and though it's in many ways the most challenging of the three, it's also easier to write for a few hours each day...even though I know that for that project, too, the daunting, dreaded Episode 2 lurks just over the horizon.)
For my half-hour comedy, the Episode 2 problem was this: I'm past the premise pilot. I have a core cast, and like
Friends, in the pilot episode, I really was only able to concentrate on three of the ensemble. One of the seven characters didn't even appear until the last scene. (She was the comic relief, talked about but not seen for the first episode.)
When it came to craft Episode 2, I knew I had to focus more on the characters who were given short shrift in the pilot. Okay, so that dictates a certain kind of story. In the same way, I have to service the main couple, and the two comic relief guys whose plot was the thing that everyone responded to in the pilot. Whew.
This is a series about university students living in Rez. Episode One was the move in and the first days. I know that the show -- the template -- is about the ongoing problems and challenges of living together, so that immediately sparked one realization: I needed time to have past. It would be natural to pick up the story with the first interactions of all the characters -- but I already did that in the pilot, at least with some of the characters -- and that's not the show.
To be true to my template, then, the answer was simple: there is now a one-month gap between Ep 1 and 2. In Ep 1, they all move in, and in Ep 2 they've been living together a month.
So now I needed to find a plot that serviced the unserviced characters, and spoke to the premise of the characters having trouble getting along...
...and you know what? The demands of the template actually led me to a great, natural plot. I think that Ep 2 of this series is stronger than Ep 1. It's certainly more representative of what the concept and premise can be.
Episode 2 thinking is all about strategizing up front. If you've done it right, hopefully once you're writing script you're confident in what you need to accomplish.
With my hour drama -- I'm still at the pitch. And the pitch has been a bitch. I made a silly mistake with the first iteration: I focused the story around the guest charater, instead of the principals. My understanding of the principals was evolving at the time, but once that was pointed out to me, and I engaged in the requisite ritual self-flagellation, I realized that the fix wasn't really all that difficult.
My story -- my template -- needs to be about my characters being devilishly clever and manipulating everyone around them to get what they want. Sounds simple, except, of course, for the fact that I'm writing people who are definitely, without a doubt, more clever than I am.
I want a writing staff so much right now I could just cry.
Anyway, one of the other weird things about the Second Episode Problem is the fact that you live with the first episode so much longer. In both the cases I've cited above, there's been more than two years to get to draft on the Pilot. Then you need to come up with Episode Two within a month or two. That's still more time than you're going to have once the bastard goes into production (sound of Denis knocking wood) but it's still a strange, whiplash experience nonetheless.
I remember years ago I used to go to tapings of the great Canadian TV comedy series
Kids in the Hall (you can still hear me laugh on about half the episodes. I'm a loudlaugher.) Here's the story that terrified me beyond belief: The Kids gigged in clubs here in Toronto for seven years. Seven years, building material and a catalogue of proven, killer sketches. Then they did season one. And at the end of season one, the cupboard was bare. Season One writing time: seven years. Season Two: Three Months.
That's why you need to do the math, and think through the template. The beast must be fed, and the cupboard, sadly, well...it's always, always bare.
UPPITY DATE: Serendipity alert: as I finished this post and hit "publish," who should walk into my neighborhood coffee shop but Mark McKinney from the
Kids in the Hall So I promptly
crushed his head