Monday, June 7, 2010

Hindsight Week Reprint: Don't Ask Me About My Tv Series, Kay.

YET ANOTHER PIECE where we see my growing unease with the audience-approach I wrote about in depth with the LOST finale.


ALAN SEPINWALL has a very interesting interview with Battlestar Galactica's Ronald Moore over at his digs. Moore is one of the writers that noobs really should be tracking, just because in all his podcasts and interviews, he's just so refreshingly open about the process. That kind of openness can sometimes work to a writer's detriment, especially in the case where they use it in the endless "there's a plan," "no, they're making it up as they go along," argument.

The problem with that argument is that the answer is: they're doing both of those things. But that nuance, and the reasoning behind that nuance, is not something that's ever going to translate to the mostly-wisdom free province of the internet message board.

Moore is the guy who admits mistakes in the writing while watching the show for a podcast. He's posted long recordings of discussions from the Writers' Room, for heaven's sake. And in Sepinwall's interview, here's the key exchange about the whole, "planned out" aspect of series writing:


In terms of "Galactica," how long have you known how you were going to end it?


In general terms, over the last year and a half, somewhere in the middle of season three I started asking, 'What's the shape of the ending? What's going to happen at the end of the show and what's going to be the case when they meet up with whoever they meet up with?' As we got into season three, I started thinking of it more seriously, and last summer, almost a year ago, we had a writer's summit up in Lake Tahoe and said, "It's going to end here." But a lot of the pieces didn't fall into place until I was sitting at the computer writing the teleplay that I realized exactly how the cards were going to fall for different characters.


One of the things I find interesting is, on "Lost," Cuse and Lindelof have always claimed they have a master plan and know where it's all going, and fandom has been skeptical at times and said, "Yeah, right." Whereas you've been pretty candid about the fact that you'll throw stuff out there and figure it out later, and yet people assume there's some cohesive plan to "Galactica." How do you pull that off to make it seem like there's a plan?


To me, that's the job. The job is to figure a way along in a story but make it all feel like it's seamless, to make it all make sense. Hopefully, if I've done my job right, when all is said and done and the story's been put to bed and you've got the entire set of DVDs before you and you watch them, that it feels like a cohesive narrative -- that stuff we just threw up and decided to take a flier on without ultimately knowing where it would pay off, when you look at in hindsight, that it all tracks. You're painting this large painting on this big canvas, and you may not know what it's going to look like at the end, but when you're done, you want it to feel like it's a cohesive vision and makes perfect sense.


So, for instance, when you decided who four of the Final Five would be, how much thought did you have to put into it before revealing it in "Crossroads," and how much was, "Oh, we'll say this and figure it out over the hiatus"?


The impulse to do it was literally an impulse. We were in the writers room on the finale of that season, always knew we would end season 3 on trial of Baltar and his acquittal, the writers had worked out a story and a plot, they were pitching it to me in the room. And I had a nagging sense that it wasn't big enough, on the level of jumping ahead a year or shooting Adama. And I literally made it up in the room, I said, "What if four of our characters walk from different parts of the ship, end up in a room and say, 'Oh my God, we're Cylons'? And we leave one for next season." And everyone said "Oh my God," and they were scared, and because they were scared, I knew I was right. And then we sat and spent a couple of hours talking about who those four would be. Surprisingly, it wasn't that hard to lock in who made the most sense and who would make the most story going forward.


To an element of the fanboy crowd, that is going to always be a maddening answer, because the only way to grok it is to think of it fully formed and ready to go. Which is weird, of course, since nobody bats an eye at artists' sketches or tests or studies for major paintings, or thinks that a demo of this song or that with different lyrics spoils the cohesiveness of the work. But there it is. You'll always be fighting the don'tgettits out there, who think that the ability to say, "this sucks" is the highest form of intellectual jousting.

But if you're trying to find your voice and your way, the combination of risk and doubt that suffuses every interview with Moore shows you he's the real deal. I learn something from every podcast he's done, and that's why, ultimately, despite off episodes and the occasional flaw, Battlestar Galactica is the show teaches me more about what I do than anything I currently watch.

Oh yeah, and the title of this post, I'm just being silly. I thought it was funny that he had the big writing summit for BSG up at Lake Tahoe. You know who else hung out at Tahoe...

EDIT: Hilarious. I go and write this post, and look what the VERY FIRST COMMENT over at Sepinwall's place is:


As much as I love this show, it really is frustrating to hear how RM just decides on a whim such major plot points as "let's make 4 main characters find out they are cylons". It really does call into question some of the earlier narrative and choices made by the writers and actors.

I appreciate Moore's honesty, but honest to Pete, maybe David Chase's "the work speaks for itself and I'm not explaining it" F-you is the right approach. Something to ponder...